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The Town of Dr. Stefano
3D Narrative and Resource Management
My second Junior year that I worked on through my first semester of Senior year. I wanted to focus on creating many of the systems from the ground-up and try to not rely on Unity plugins. In addition, this was my first real attempt at a narrative-focused game.
VALO: Frozen Light
2D Puzzle Platformer
This was my Sophomore Year game team project, built in a custom engine, where I primarily worked as the producer. In addition, I helped build parts of the level editor, worked on gameplay coding, and on level design. The game was showcased at DigiPen's PAX 2018 Booth.
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Hearthstone A.I. Deckbuilder
A.I. Algorithms and 3rd Party Libraries
This was the final project for my A.I. class in Junior Year, and I wanted to make something out of love of card games. I worked on the U.I. design, deck code generation, and algorithm testing. In addition, I wrote the design portion and edited the projects' associated academic paper.
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Hackers for Hire
3D Unfinished Auto-Battler Card Game
My senior year team project that was ultimately cancelled going into the second semester. The focus of this project was more complex A.I. and mixing that with a deck-builder card game. While the game wasn't finished, I used it as the basis for my coursework in my Monetization and Retention course, wherein I analyzed how it could be
monetized and keep players playing.