The first Class 2 Project I was assigned to work on at AGS, whose Class 3 version was originally developed out of the Sydney, AUS studio.
Another game developed by the Sydney studio and assigned to me for converting to Class 2, and also a reskin of Lucky Nuggets. The main challenge to solve for conversion was performance issues.
Out of all the games I worked on at AGS, definitely one of the meatier ones. I wasn't a main developer on it, but I was assisting when it was being swapped from an older codebase, and then additionally helping figure out bugfixes when it made the jump to Class 2.
The first Class 2 Project I was assigned to work on at AGS, whose Class 3 version was originally developed out of the Sydney, AUS studio.
AMERICAN GAMING SYSTEMS (AGS)
Building video slots games, one reel at a time
My first job out of college was working at AGS in Atlanta, GA. While my work always revolved around developing projects using Unity and C#, the majority of my work for the first two years was converting Class 3 regulation games to Class 2. Basically different states have different allowances for what you can do with regards to gambling. Some like Nevada are more lax and you can have your typical slot machine. Other states have a little more stringency, which means we need to convert the regular game into class 2. This includes adding in a bingo ball draw system and a number of other backend changes to ensure the games work the same across the different jurisdictions. Besides that, I also assisted on some new game development (those projects haven't reached release as of yet). Over the course of my employment, I worked on over a dozen Class 2 games, half of which I was the primary developer on.